Search Results for

    Show / Hide Table of Contents

    Class RepeatNode

    DecoratorNode returns State Running Regardless of the Child Nodes State.

    Inheritance
    System.Object
    Node
    DecoratorNode
    RepeatNode
    Inherited Members
    DecoratorNode.child
    DecoratorNode.AddChild(Node)
    DecoratorNode.RemoveChild(Node)
    DecoratorNode.GetChildren()
    Node.state
    Node.IsStarted
    Node.guid
    Node.nodeGraphPosition
    Node.hasMultipleParents
    Node.NodeReset()
    Node.Update()
    Node.Clone()
    Namespace: GraphViewBehaviorTree.Nodes
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public class RepeatNode : DecoratorNode

    Methods

    OnStart()

    Runs when the Node first starts running. Initialize the Node.

    Declaration
    protected override void OnStart()
    Overrides
    Node.OnStart()

    OnStop()

    Runs when the Node Stops. Any Cleanup that the Node may need to do.

    Declaration
    protected override void OnStop()
    Overrides
    Node.OnStop()

    OnUpdate()

    Runs every Update of the Node.

    Declaration
    protected override Node.State OnUpdate()
    Returns
    Type Description
    Node.State

    The State the Node is in once it finishes Updating.

    Overrides
    Node.OnUpdate()
    In This Article
    Back to top Generated by DocFX