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    Class SequencerNode

    CompositeNode - Runs all of the children in Sequence, by the order in the list of children. If one of the children fails the node will stop running and return failure. Returns Success if all of the children nodes Succeed.

    Inheritance
    System.Object
    Node
    CompositeNode
    SequencerNode
    Inherited Members
    CompositeNode.children
    CompositeNode.AddChild(Node)
    CompositeNode.RemoveChild(Node)
    CompositeNode.GetChildren()
    Node.state
    Node.IsStarted
    Node.guid
    Node.nodeGraphPosition
    Node.hasMultipleParents
    Node.NodeReset()
    Node.Update()
    Node.Clone()
    Namespace: GraphViewBehaviorTree.Nodes
    Assembly: cs.temp.dll.dll
    Syntax
    public class SequencerNode : CompositeNode

    Methods

    OnStart()

    Runs when the Node first starts running. Initialize the Node.

    Declaration
    protected override void OnStart()
    Overrides
    Node.OnStart()

    OnStop()

    Runs when the Node Stops. Any Cleanup that the Node may need to do.

    Declaration
    protected override void OnStop()
    Overrides
    Node.OnStop()

    OnUpdate()

    Runs every Update of the Node.

    Declaration
    protected override Node.State OnUpdate()
    Returns
    Type Description
    Node.State

    The State the Node is in once it finishes Updating.

    Overrides
    Node.OnUpdate()
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