Game Developer specializing in Unity, C#, and performance-driven 2D/3D gameplay systems | Published Tech Writer
Game Developer specializing in Unity, C#, and performance-driven 2D/3D gameplay systems | Published Tech Writer
Independent Contractor, Rara Games (2023):
Developed advanced systems for Castouts: bug reporting wizard, screenshot annotation, and dynamic local/cloud settings management.
Unity Developer, GameDevHQ (2021–Present):
Built multiple Unity projects (2D shooter, 2.5D platformer, 3D stealth, mobile Metroidvania) and robust frameworks with ScriptableObjects and custom inspectors.
Freelance Tech Writer, LogRocket (2022–Present):
Published deep-dive articles on Unity Shader Graph, async/await vs coroutines, C# Job System, and Burst compiler.
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